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Devlog
Submission to ASU Game 2 - Spring 2023 Showcase
Mechasaurus Mayhem
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Devlog
Jarrett Gilpatric
May 04, 2023
by
achuggi1
#Post Mortem
Working on Mechasaurus Mayhem was an incredibly fun experience and an informative project to work on that allowed me to evolve my ability to code. When we first met to think up plans for the game, it...
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Joey Orta - Post Mortem
May 04, 2023
by
achuggi1
1
#Post Mortem
As an art person in the development team for this game, I had the responsibility of creating low-poly assets. Overall, the development process was successful and enjoyable, and I learned a lot from th...
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Julien Purvis - Post Mortem
May 04, 2023
by
achuggi1
#Post Mortem
The initial concept for Mechasaurus was a complex non-linear progressive game with several layered mechanics like a crafting and upgrade system. As development progressed it became apparent that the f...
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Aaron Huggins - Post Mortem
May 04, 2023
by
achuggi1
#Post Mortem
Mechasaurus Mayhem was a very fun project to work on. The small time frame of 8 weeks ensured that the team had to stay on top of things and organized throughout, and the team came together flawlessly...
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