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Mechasaurus Mayhem

Mechasaurus Mayhem

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Devlog

  • Jarrett Gilpatric
    May 04, 2023 by achuggi1#Post Mortem
    Working on Mechasaurus Mayhem was an incredibly fun experience and an informative project to work on that allowed me to evolve my ability to code. When we first met to think up plans for the game, it... Continue reading
  • Joey Orta - Post Mortem
    May 04, 2023 by achuggi1
    1
    #Post Mortem
    As an art person in the development team for this game, I had the responsibility of creating low-poly assets. Overall, the development process was successful and enjoyable, and I learned a lot from th... Continue reading
  • Julien Purvis - Post Mortem
    May 04, 2023 by achuggi1#Post Mortem
    The initial concept for Mechasaurus was a complex non-linear progressive game with several layered mechanics like a crafting and upgrade system. As development progressed it became apparent that the f... Continue reading
  • Aaron Huggins - Post Mortem
    May 04, 2023 by achuggi1#Post Mortem
    Mechasaurus Mayhem was a very fun project to work on. The small time frame of 8 weeks ensured that the team had to stay on top of things and organized throughout, and the team came together flawlessly... Continue reading
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