Joey Orta - Post Mortem
As an art person in the development team for this game, I had the responsibility of creating low-poly assets. Overall, the development process was successful and enjoyable, and I learned a lot from the experience. All of my team members were highly skilled and committed to the project and we all grew together, had fun, and made some friends along the way. The communication and collaboration among the team were excellent and we maintained a realistic scope, which enabled us to deliver a completed game on time.
As the only art person on the team, I did face several challenges as I was very unhappy with some of the art that I produced. As a Blender user, I also faced some difficulties because of the import issues from Blender to Unity. However, I quickly fixed a lot of those issues and was always ready for the next assignment. We held several team meetings to discuss and brainstorm ideas until we arrived at a clear vision for the game which I always enjoyed. To address the visual/gameplay dissonance, we made some changes to the design of certain assets and adjusted some of the gameplay mechanics to better fit the visual style. Effective communication and collaboration are essential for the success of any development team. Throughout the development process, our team experienced firsthand how clear communication and a collaborative mindset can make a significant difference in the final product. By openly sharing ideas, listening to feedback, and working together towards a common goal, we were able to deliver a completed game on time and with high quality. Another crucial aspect that we learned from this project was the value of realistic scoping and planning. By setting achievable goals and breaking down the project into manageable tasks, we were able to maintain a steady pace and avoid the stress of last-minute crunch time. This approach also allowed us to adapt to unforeseen challenges and changes in the project scope without compromising the quality of the game.
As an art person in the team, I gained valuable technical skills required to create low-poly assets and work with game engines. Through trial and error, research, and feedback from our team, I learned how to optimize assets to meet the requirements of the game engine and create an immersive experience for the players. Lastly, we realized how crucial it is to maintain consistency and coherence in the visual and gameplay elements of a game. It is essential to have a clear vision of the game's style and mechanics and to ensure that all assets and design decisions align with that vision. Any discrepancies between the visual and gameplay elements can create confusion and detract from the player's experience.
In conclusion, our team learned a lot from this project, and I am proud of the work we accomplished. We learned about the importance of clear communication, realistic scoping, technical skills, and consistency in game design. These lessons will undoubtedly prove valuable in our future endeavors in the game development industry.
Get Mechasaurus Mayhem
Mechasaurus Mayhem
Ever thought about an island hopper mecha dino fps? Us too!
Status | Prototype |
Authors | Joey <:, JulienPurvis, achuggi1, Jarrett Gilpatric |
Genre | Action, Shooter |
Tags | 3D, FPS, Indie, islandhopper, islands, Low-poly, Unity |
More posts
- Jarrett GilpatricMay 04, 2023
- Julien Purvis - Post MortemMay 04, 2023
- Aaron Huggins - Post MortemMay 04, 2023
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